Here's what I can tell you at this point...
"Fleet Wars" is a mission based (campaign and community created) space dogfight simulator. This means that predefined goals, triggers, objectives, are placed into a map (or series of maps) and the player completes said goals through dog fighting and by other means.
Some mission types that I've already began working out are: escort, annihilation, recon, scientific, and survival. I want the system to be as open ended as possible for other mission and story creators.
There will be a campaign mode, which will be a story distributed with the game that players can play through. This will hopefully contain a compelling story that will entertain you. Like I mentioned before, there will be a community mission mode as well. This will consist of the player downloading a mission pack, copying it to their missions folder, and playing them. There will be a mission editor and a ship editor eventually released to support this.
I will have more updates as the game progresses. I am making wonderful progress, and I appreciate all the support that I have received so far.
Here are a few screenshots from today's build. Mainly showcasing some new models in progress:
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| One of the main faction's city/pilot training stations. The player will begin here doing menial tasks as a new recruit. Your home away from home. |
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| This is one of the main faction's smaller deep space capitol ships. It holds a compliment of 2 fighter squadrons, and is reasonable in battle. |

